I'm not really sure if anyone ever reads this blog, seeing as how it hasn't been updated in a year and a half and was never super popular in the first place, but on the off chance that someone does a Google search for "Disneyland 3D model" and clicks on the first result, I thought I'd explain just a bit.
This blog once hosted this little project of mine, but progress stalled as I reached the limits of the information available to me - and the limits of what my computer could handle in terms of complexity. Around the same time, I realized that Disney is an environment where I could see myself functioning professionally at some point, and I decided I rather not shoot myself in the foot by spilling Disney's secrets all over the Internet.
So yes. If anyone from Disney happens to be reading this, rest assured that I'm no longer in the business of promulgating every tidbit of backstagey knowledge I come across. :) I still think that understanding the way the parks are put together is a valid interest for fans and a crucial requirement (obviously) for actually designing and operating them, but I also understand that Disney attempts to keep backstage under wraps for a variety of very good reasons. I've also come to what I believe is a more realistic, well-rounded attitude toward backstage, mostly due to a number of (legal) real-world backstage experiences I've had in the last few years.
Still, for those who enjoy these sorts of things, have fun with projects of your own! It's rewarding to research a topic as thoroughly as you can and then create something with that knowledge. And if there's anyone who is sad to no longer be able to view updates on this project, focus that energy toward correcting the problem by working on your own projects. I started my model because I was inspired by other fans' models, but disappointed by certain things they weren't doing. I learned a whole new piece of software, collected information from every public source and fellow fan that I could, and created the model that I'd wanted others to make. You can do the same if you want. =)
Tuesday, August 16, 2011
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