Showing posts with label Indiana Jones Disneyland 3D model backstage Blender. Show all posts
Showing posts with label Indiana Jones Disneyland 3D model backstage Blender. Show all posts

Monday, June 15, 2009

Indiana Jones queue progress

So, my inspiration seems to be back for the time being...we'll see how long it continues! =P In the mean time, here are two new renders. The first is the product of my curiosity - as I've been developing the various stairwells that connect the Indy queue/exit to Pirates and other areas, I've started wondering what those stairs would look like by themselves. Luckily, Blender makes it fairly easy to do this, so...well, here it is!



If you click the thumbnail for the larger version, you can then click Back to the Flickr photo page to see a version with "notes" that describe what's what, as usual.

The next render just showcases some of the work I've been doing on the Indy queue from kind of a fun perspective. If you climbed to the top of the queue entrance temple and magically cut down all the trees, what you'd see ought to look a lot like this.



New developments include holes in the roof and related theming, light fixtures on the catwalk in the background (hard to see), more camo netting on the side of Pirates, and modifications to the NOS-themed structure on the right that contains Indy's obelisk chamber. I've also worked a bit on the interior of the exit path, but you can't really see that in this render.