Showing posts with label "Pirates of the Caribbean" 3D model Disneyland Blender. Show all posts
Showing posts with label "Pirates of the Caribbean" 3D model Disneyland Blender. Show all posts
Friday, June 19, 2009
More work on Pirates entrance
Well, I am just plowing forward with Pirates! Here's the texturing work I've been doing. The tile and brick textures are derived from photos I took in the park. There's also more and more detail appearing - as you can see, the walls in front now extend down to ground level. There's still a LOT to do, though. And I must confess, the whole thing is made somewhat more difficult and frustrating by the fact that my blueprint-ish source material is not wholly accurate. I constantly have to make adjustments to get it to more closely resemble the real thing. I think it's pretty dang close so far, though.

Wednesday, June 17, 2009
Pirates of the Caribbean entrance
That's right, folks, I've been working on the facade of Pirates! Now, Jeff Skinner is already doing a fantastic job of Pirates and NOS in general over at bendintheriver.net - I cannot recommend that site highly enough. For that reason, Pirates always seemed a little redundant to me, and I avoided doing things he'd already done. But I have an inexplicable urge to work on Pirates right now, so I'm taking advantage of it. I've got more resources on the area than ever before, so why not?
Here's the first render. As you can see, I'm working my way from the top down. Why? Not really sure. Just felt right. Unfortunately, the plan I'm working off of seems to be ever so slightly inaccurate, so I'm having to pay very close attention to telephoto shots I recently took from the Mark Twain. Those are providing me with the details that either aren't in the plan at all or just aren't quite right.

This second render shows the model as it exists as I'm posting this. I've added walls to the ends of the roof, new dormer windows, the railing around the widow's walk, and so forth. Naturally, there's still texturing to be done, but as far as modeling goes, the elements you see here are basically finished. Next I'll be working on the large, central dormer and the elements below it that connect the roof to the walls below. Wish me luck!
Here's the first render. As you can see, I'm working my way from the top down. Why? Not really sure. Just felt right. Unfortunately, the plan I'm working off of seems to be ever so slightly inaccurate, so I'm having to pay very close attention to telephoto shots I recently took from the Mark Twain. Those are providing me with the details that either aren't in the plan at all or just aren't quite right.
This second render shows the model as it exists as I'm posting this. I've added walls to the ends of the roof, new dormer windows, the railing around the widow's walk, and so forth. Naturally, there's still texturing to be done, but as far as modeling goes, the elements you see here are basically finished. Next I'll be working on the large, central dormer and the elements below it that connect the roof to the walls below. Wish me luck!
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